

Starting with the smallest moving parts and skipping the Particle and Sprite Editors, we’re going to move on to the brand new Character Editor, used for creating both human and non-human characters in the game.Īll characters are made up of a ragdoll “skeleton”, on one hand, and the animations that go with that character, on the other.

Have a read and let us know what you think! Character editor These are used for developing the game, but upon Steam release, the same tools will be available for modding. We’ve built several editors for creating all the different moving parts in Barotrauma. Last time on the blog we covered some new gameplay functionality, and this time we’re going to take a look at how the game is built.
